During the development of nRF5340 - a chip that may power your next headphones or gaming mouse - an important question came up: can it run the classic game Doom? A fully functional version of the game…
When working with Real-Time Operating systems like zephyr it is necessary to know how to differentiate between the threads while debugging. This Blog shows you how to accomplish that.
One of the things you asked us for after launching the new Power Profiler Kit II (PPK2) was extending the maximum logging time, some of you wanted hours or even days of continuous logging. We went to work…
→ Check out the preceding part of this tutorial series before starting on this: nRF Connect SDK Tutorial series - Part 0
This part of the nRF Connect SDK Tutorial series will be short and concise and…
→ Check out the preceding part of this tutorial series before starting on this: nRF Connect SDK Tutorial - Part 1
Welcome to the second part of this tutorial series. Now you know, to a small extent…
→ Check out the preceding part of this tutorial series before starting on this: nRF Connect SDK Tutorial - Part 2
This is the third and last part of this tutorial series and will go through some important…
Purpose
The purpose of this blog is to show how to create a Zephyr application that boots from the MCUBoot bootloader. We will also show how to update an application using the Device Firmware Update (DFU…
Scope
This is a discussion on building a Bluetooth application on our new nRF Connect SDK/Zephyr platform with the reflections to our nRF5 SDK which is based on the SoftDevice Bluetooth stack. The goal is…
The purpose of this document is to give a brief introduction to AWS services, and explain how to connect to these services using nRF9160 devices and the MQTT protocol. The tutorial covers the necessary…